Huna Plots a New Iron Man Adventure and Carefully and Skillfully Imitates the Art of Marvel Comics

Idea in Brief

The Problem

In the movie business, sequels seldom perform equally well every bit the originals—with critics or commercially. That makes it very hard to create a franchise.

Why It Happens

When making sequels, filmmakers err on the side of circumspection in balancing continuity with renewal. Equally a result, they experience diminishing returns.

The Solution

The Marvel Cinematic Universe, possibly the well-nigh successful franchise of all time, strikes the correct balance by (one) selecting for experienced inexperience, (2) leveraging a stable core, (3) continually challenging the formula, and (4) cultivating customers' curiosity.

In just a decade Marvel Studios has redefined the franchise movie. Its 22 films have grossed some $17 billion—more than any other movie franchise in history. At the same time, they average an impressive 84% approval rating on Rotten Tomatoes (the average for the 15 top-grossing franchises is 68%) and receive an average of 64 nominations and awards per movie. Avengers: Endgame,released in the spring, has won rave reviews and generated so much demand that online movie ticket retailers had to overhaul their systems to manage the number of requests.

Kevin Feige, the head of Marvel Studios, offered a deceptively simple explanation in Variety: "I've always believed in expanding the definition of what a Marvel Studios pic could be. We try to keep audiences coming dorsum in greater numbers by doing the unexpected and not just following a pattern or a mold or a formula." The secret seems to exist finding the right balance betwixt creating innovative films and retaining enough continuity to brand them all recognizably part of a coherent family unit.

Achieving that residuum is far more difficult than it sounds. But making a flick successful enough to support a franchise is hard: Six of the viii worst-performing big-budget films in 2017 were meant to start new franchises. And fifty-fifty if the first film does well, the sequels usually don't: Near franchises see a steady refuse in critics' scores after the kickoff movie, which is ordinarily reflected in their commercial performance. The manager of Atomic number 26 Man, Jon Favreau, has observed, "It'south very difficult to go on these franchises from running out of gas later on two [movies]. The high point seems to be the 2nd 1, judging by history." Reinforcing this point, Ed Catmull, Pixar'south CEO, describes movie sequels equally a class of "creative bankruptcy." That may explain why Pixar has produced sequels for only four films.

And then far, Marvel has not had that problem. Twenty-two movies in, the organization is still able to renew the notion of what a Curiosity picture can exist. When Black Panther was released, in early on 2018, setting box function records, critics described it equally a "sea modify" and a "royally imaginative standout" that provided "a vibrant but disarming reality, laced with socially conscious commentary." Equally Ty Burr put it in the Boston Globe, "The movie doesn't reinvent the superhero genre then much as reclaim and reenergize it—archetypes, clichés, and all—for viewers hungry to dream in their own pare….The film doesn't feel like the usual corporate franchise contact high but, rather, the work of a singular sensibility." All the same, as other critics commented, the film was nevertheless somehow unmistakably Curiosity.R1904K_MARVEL_A.jpg

How and why does Marvel succeed in blending continuity and renewal? To answer that question, we gathered data on each of the 20 Marvel Cinematic Universe (MCU) movies released through the end of 2018, analyzing 243 interviews and 95 video interviews with producers, directors, and writers, and 140 reviews from leading critics. Nosotros digitally analyzed the scripts and the visual style of each picture and examined the networks of 1,023 actors and 25,853 behind-the-camera workers from movie to movie. Our assay of this data suggests that Marvel's success is rooted in 4 key principles: (1) select for experienced inexperience, (2) leverage a stable core, (3) keep challenging the formula, and (iv) cultivate customers' curiosity. In the following pages we volition explore these principles, showing not but how Marvel applied them but also how they explain the success of companies in very dissimilar domains.

1. Select for Experienced Inexperience

In movies, whom you hire is a big office of what you get. And as the saying goes, "The all-time predictor of time to come functioning is prior performance." Curiosity Studios subverts this maxim in a fascinating way: When hiring directors, information technology looks for experience in a domain in which Marvel does not accept expertise.

Of the xv MCU directors, only i had feel with the superhero genre (Joss Whedon had helped write the script for the movie X-Men and had created a critically acclaimed comic book arc for Marvel). Instead they had deep cognition in other genres—Shakespeare, horror, espionage, and comedy. They frequently came from the indie scene. This experience allowed them to bring a unique vision and tone to each film: Thor: The Dark World has Shakespearean overtones; Pismire-Homo is a heist pic; Captain America: The Winter Soldier is a spy movie; Guardians of the Galaxy is a giddy space opera. What'south more, most of the directors were used to working under tight budgets (their pre-MCU film budgets were virtually one-seventh the size of their MCU budgets).

A good example is Marvel Studios' first moving-picture show, Iron Man (2008), which was a double bet on Favreau as director and Robert Downey Jr. as lead actor. Favreau came from an indie background with small merely critically acclaimed movies, including Swingers, Elf, and Zathura: A Space Adventure. He was known for his ability to build interesting characters and for his smart dialogue. He had no experience working on blockbuster superhero action movies, with their dazzling visual technology. Downey had demonstrated his bona fides as a great actor, perhaps most notably in Chaplin, simply he was as well known for his relapses into drug corruption and had never been cast as a lead in a major activity movie. Each brought feel and inexperience, and as a result, co-ordinate to the Iron Man costar Jeff Bridges, a Hollywood veteran, the production sometimes felt similar "a $200 1000000 educatee motion-picture show."

But the combination worked. The moving-picture show critic Roger Ebert described the experience portion of the equation this way: "Tony Stark is created from the persona Downey has fashioned through many movies: irreverent, quirky, self-deprecating, wise-bully. The fact that Downey is allowed to recall and talk the way he does while wearing all that hardware represents a assuming decision by the managing director, Jon Favreau." Ebert went on to illustrate the benefit of Favreau'southward inexperience with the superhero genre: "A lot of big budget f/x epics seem to abandon their stories with half an hour to get, and just throw effects at the audience. This 1 has a plot so ingenious information technology continues to role no matter how loud the impacts, how enormous the explosions."

Marvel has fabricated similar choices for its other movies. Guardians of the Galaxy was directed past James Gunn, who had fabricated a name for himself with pocket-sized-upkeep horror movies. Gunn successfully cast Chris Pratt, the cocky-described "pet fat guy" from the telly comedy Parks and Recreation, as a superhero and built the moving-picture show around 1970s songs. Taika Waititi, who came from a background in wacky comedy and graphic symbol studies and had no superhero genre feel, directed Thor: Ragnarok. He fabricated a point of creating distance from the commencement two Thor movies and pitched the new movie as a sizzle reel overlaid with Led Zeppelin'due south "Immigrant Song." The New York Mail service'south critic observed, "[Waititi], arriving with a résumé of tiny and wonderful indies, launches one of Marvel'southward blandest characters on a processed-colored interplanetary romp….It's witty, information technology'south weird and it goes against decades of bloated, overserious comics fare." Critics saw information technology every bit bringing a welcome dose of self-parody to the MCU.

Superhero movies were in one case the kiss of expiry for actors with creative ambitions.

Marvel Studios grants directors a large degree of control, particularly in areas where they have experience. Favreau, Gunn, and Waititi depict being given surprising freedom and encouragement to make their own thing. In a 2008 interview Favreau said, "Nosotros could sit in the trailer with the Curiosity guys, with the producers and the actors, and talk about what the scenes should be based on, what nosotros've shot and what we've learned, and in that location's a flexibility of textile, so in a lot of ways there'southward a lot of freedom to try things different ways…a real sense of freshness and discovery in this project." At the same time, Marvel maintains shut control over the blockbuster aspects of the movie, providing a lot of direction on special effects and logistics. Feige explained in 2013, "When nosotros bring in the filmmaker, it's to help us do something dissimilar with all of those resources." The combination is potent for both parties: Directors run across an average surge of 18 percentage points in their Rotten Tomatoes ratings between their previous picture and their MCU film.

The movie business is non the just industry to have this approach: Energy companies hire meteorologists to assist them move toward sustainable energy solutions; hedge funds take hired meridian-notch chess players with advanced pattern recognition abilities; consulting firms have renewed their offerings by hiring fashion designers and anthropologists. Cirque du Soleil hired Fabrice Becker, who had won an Olympic gilt medal in freestyle skiing for French republic at the 1992 Wintertime Olympics, every bit its creative director. Patagonia's founder, Yvon Chouinard, said in a 1992 profile in Inc., "I've found that rather than bring in businessmen and teach them to be dirt bags, information technology'southward easier to teach clay bags to do business." For Patagonia the "dirt bag" feel—frugally pursuing outdoor sports with a passion—provides deep knowledge of customers, products, and means to convert others to a sustainable viewpoint.

A skilful instance is provided by Outfit7, one of the fastest-growing multinational family-amusement companies on the planet, founded by 8 Slovenians. Information technology is best known for its worldwide phenomenon Talking Tom, whose apps top the global charts with close to ten billion downloads. When a group of Asian investors acquired the company, they appointed the 32-yr-old Žiga Vavpotič equally chairman of the board. Vavpotič had joined Outfit7 in 2014 and claimed never to accept downloaded a computer game before. But he did accept deep expertise working in NGOs and with social entrepreneurs. The mix of technological inexperience and entrepreneurial experience allowed him to focus on the scaling-up process without getting bogged down in debates about technology.

Few companies are prepared to take this sort of gamble. Research on employee onboarding shows that well-nigh either select for feel that overlaps with their existing knowledge base or—fifty-fifty when selecting for experience that does not—become so preoccupied with socializing the new employee that they effectively neuter the value of his or her outside expertise. They're missing a significant opportunity, as Curiosity has demonstrated.

2. Leverage a Stable Core

To balance the new talent, voices, and ideas it brings into each picture show, Marvel holds on to a minor pct of people from one to the next. The stability they provide allows Marvel to build continuity across products and create an bonny community for fresh talent.

We compared overlap betwixt movies in the staff of the core creative group (typically near 30 people for each picture) with overlap in the full coiffure (about 2,500 people) and plant significantly more in the cadre. On average, nearly 25% of a core grouping overlaps from i movie to the next (with a range of xiv% to 68%), and the total coiffure averages an overlap of 14% (with a range of two% to 33%). Predictably, movies in a series exhibit more than core-group overlap: For example, from Helm America: The Winter Soldier to Captain America: Civil State of war it was 68%, and from Iron Man to Iron Man 2 information technology was 55%.

A stable cadre supports renewal, because it exerts a kind of gravitational effect. People non in the core are keen to join it. For example, superhero movies were once seen equally the kiss of death for actors with high artistic ambitions. Merely Academy Honour winners such as Gwyneth Paltrow, Anthony Hopkins, Forest Whitaker, and Lupita Nyong'o accept all played roles in the MCU. Cate Blanchett, another Oscar winner, described in a 2017 interview what she liked about joining the MCU: "Very early on on, I threw a lot of ideas into the ring with Taika and with the Move Capture people and the Special Furnishings crew and then they took [my ideas] and ran with [them]. Information technology'southward like what if I shot this out? What if I play with my cape? Could stuff come up out of that?"

In hindsight, these actors' allure to the accomplish and resources of the world's most successful cinematic universe may not seem surprising. But the gravitational pull seems to have been there from the kickoff. Interviewed on the ready of the first Iron Human, Paltrow said she had "signed in blood" for iii movies—something she had never washed before. Actors such as Scarlett Johansson, Bridegroom Cumberbatch, and the leads of Guardians of the Galaxy have echoed her reasons for doing so in interviews: They feel invited and empowered to "do their thing," to explore and collaborate in building nuanced and interesting characters. Yet some other Academy Award winner, Brie Larson, signed up for seven movies as Captain Marvel.

Even collaborators who may have had a negative feel with Marvel seem open to returning. Zak Penn, a renowned screenplay writer (who cowrote Steven Spielberg'south Prepare Player Ane), provides a case in point. Recruited to write the script for The Incredible Hulk, he ended up having to fight over screenplay credits with the moving picture'south lead actor, Edward Norton. Penn so spent several years writing a screenplay for The Avengers, simply to have Whedon come on board as the director and later rewrite it from scratch. Many creatives would refuse future collaborations after experiences like those. Yet Penn is reportedly writing a peak-secret screenplay for Marvel.

The meridian soccer clubs in the UEFA Champions League during the past decade have prospered with a similar arroyo. Barcelona in its catamenia of globe dominance (2008–2015) maintained continuity by growing young stars from its own academy and keeping the central line of the team twelvemonth after year while incorporating new stars (Luis Suárez, Neymar) to complement the core grouping. Real Madrid had traditionally paid big coin to bring in superstars, so-called galácticos. Afterward 2003 this strategy backfired as the club repeatedly struggled to reach the final stages of the Champions League. And so the club switched to an approach like Barcelona'south, growing a core of young players mixed with stars and intermediate players and a stable management team led by Zinedine Zidane, a old player. Real Madrid went on to win the Champions League an unprecedented 3 times in a row (2016–2018). Its starting lineup was most exactly the same each season, making it the almost stable peak club in all Europe. Stability allowed both clubs to better absorb new supporting players.

An case from a unlike field is Cleaved Social Scene, a band that acts more like a "musical collective." It started as a duo, but its albums include collaborating artists from other bands who rotate in and out of Broken Social Scene. For example, the group'southward second album featured 11 musical artists. Eight years later it released an album that featured 28. The original duo acts as the cadre, and the other artists act as the periphery.

Business organizations such every bit 3M and Nestlé embrace a similar strategy. Their archetype organizational structures are overlaid with networks of teams, and the networks are monitored to ensure steady evolution—new members enter and others get out. Organizations that preserve the cadre, revitalize the periphery, and sympathise relationship networks tin can enable renewal, dynamism, and flexibility. They can attract an influx of new ideas while enabling continuity by keeping the overall organizational construction almost intact.

3. Continue Challenging the Formula

Organizations are ofttimes loath to abandon what made a artistic product successful. Merely Curiosity Studios' directors all speak about a willingness to let go of the winning ingredients in prior MCU movies. Peyton Reed, the director of Ant-Homo and the Wasp, spoke in 2018 about how his picture show departed from those that direct preceded it (Black Panther and Avengers: Infinity War): "We wanted to [be] in the crime genre in terms of structure and looking to stuff like Elmore Leonard novels and movies similar Midnight Run and Later Hours…. Nosotros always knew we were coming out after Panther and Infinity War…. We all felt like, 'Okay….This feels organic to what we were already doing, but it'll also be a stark contrast to what came before.'"

To determine whether this was more than than lip service, we analyzed all the movies in the MCU to see if there was evidence of their being formulaic. Were people really simply watching the same movie over and over once more?

At get-go the answer seemed to be yes. All MCU movies deliver superheroes, villains, and a third human action featuring climactic battles that often rely heavily on computer-generated furnishings. Each movie likewise has a cameo appearance by the late Stan Lee, the writer of many of the original comic books. But a closer inspection revealed something more than circuitous. We experience movies through the drama they generate too equally the visual story they tell. To empathise those dimensions, we conducted a computerized text assay of the script of each motion picture and a visual analysis of its images. Nosotros besides analyzed the elements that leading critics singled out as somehow challenging or renewing the superhero movie genre. Our goal was to get a deeper look at whether the movies differed in terms of their dramatic, visual, and narrative elements.

Our script analysis reveals that Curiosity movies showcase differing emotional tones (the residue between positive and negative emotion verbally expressed past the characters). For case, Iron Human being 2 contains a lot of humor, including a scene in which Nick Fury tells Fe Homo, who is sitting inside a large doughnut that acts as a sign for a diner, "Sir, I'yard going to take to inquire you to exit the doughnut!" In contrast, the next motion-picture show, Thor, which centers on Thor's disappointing his father and existence bandage out of his presence, is darker and sadder.

The movies are also visually dissimilar. The largest variations include those from Helm America: The Winter Soldier to Guardians of the Galaxy to Avengers: Historic period of Ultron. The plots of the first and the tertiary take place on Globe, whereas Guardians takes place in infinite and on conflicting planets.

Furthermore, the movies that reach the highest critical (and audience) ratings are the very ones that are viewed every bit violating the superhero genre. The Incredible Hulk and the first two Thor movies are variously described past critics as "boringly formulaic" and "only involving for the very immature"; the audition is "hammered with one cliché subsequently the other" and with an exhaustive "visual extravaganza." By dissimilarity, the critics found Atomic number 26 Man notable for introducing realism and unusual depth and authenticity in the main character, Guardians of the Galaxy for its refreshing use of 1970s songs and its celebration of misfits, Doctor Strange for its artsy visuals and erudite tone, Spider-Man: Homecoming for inviting fantasies of neighborhood responsibility rather than intergalactic ultraviolence, and Blackness Panther for its social commentary and characters with political consciousness.

Non but do audiences announced to tolerate Curiosity's abiding experimentation, simply it has get a critical chemical element of the MCU experience: Fans go to the next film looking for something different. In dissimilarity, franchises that have stuck closer to a winning formula run into trouble when they endeavour to renew themselves.

Take Star Wars: The Last Jedi. Information technology was critically acclaimed for visuals that were strikingly different from those of earlier movies in the franchise and for a willingness to break with the dramatic arc of prior movies. Just long-loving fans of the franchise saw these violations as unacceptable—a sacrilege. Consequently, more 100,000 of them signed a petition on Alter.org asking Disney to strike the picture show from the Star Wars canon. Actors portraying some of the new characters were harassed and bullied online. Star Wars movies had followed a formula that express directors' power to offer innovations to the audience. Trying something new led to a backlash because the franchise's fans hadn't been looking for annihilation new.

What the MCU experience shows is that franchises benefit from continual experimentation. This lesson seems to hold exterior the motion-picture show business likewise. For instance, the Spanish vesture retailer Zara constantly releases short runs of new clothes based on contempo trends, oftentimes from haute couture style houses. Zara'south competitors wait their customers to visit two or iii times a year, simply Zara'southward customers may visit up to 5 times as ofttimes, because they await the new offerings to violate the assumptions of the erstwhile.

4. Cultivate Customer Curiosity

At its best, Marvel Studios provokes an intense interest in characters, plotlines, and entirely new worlds. Its whole universe has the feel of a puzzle that anyone can appoint with. Moviegoers become active participants within a larger experience.

Marvel cultivates curiosity in several means. I is by engaging customers indirectly as coproducers through social media interactions. This approach is rooted in a long Marvel tradition of supporting the growth of fan communities by, for case, including letters columns at the back of comic books. The columns allowed fans to perform in public and creators to respond to fan feedback. Standing this tradition, Favreau and other Marvel directors brand a indicate of using social media to stay in touch with the hard-core fan base of comic books, picking up insights from conversation rooms and message boards.

Marvel systematically builds anticipation for its coming films by putting "Easter eggs" in its current releases that propose a future product without giving away the story. The near obvious example is its famous mail-credits scenes. The first of these was shown at the finish of Iron Man, where S.H.I.E.L.D.'s Nick Fury, played by Samuel L. Jackson, is introduced, suggesting to fans that Iron Man may be part of a larger universe. The movies also present semiconcealed onscreen elements and references that just die-difficult fans will notice—or story lines and character development that play out beyond several movies and products. For example, the Infinity Gauntlet, a weapon that figures heavily in the 19th motion picture, can exist seen in the background in Thor, the fourth picture. A similarly important weapon, the Staff of the Living Tribunal, was casually introduced in Dr. Strange and may foreshadow the presence of a new grapheme—named the Living Tribunal—in future movies. In Thor: The Dark World a chalkboard is filled with equations, one of which references a comic book arc about Doctor Strange's trapping the Incredible Hulk, potentially foreshadowing a plot twist.

Devoted comic book fans are given countless other nods, along with hidden and overt references to other movies, internal or external to the universe. Critics and commentators are quick to choice up the more obvious ones, including inspirations from Raiders of the Lost Ark, The Maltese Falcon, and Star Wars in Guardians of the Milky way and the many allusions to James Bond movies in Black Panther. For defended fans, a host of blogs and specialized sites offer opportunities for much more engagement. Black Panther lone has several dozen such sites, where people comment on everything from comic book visuals, an overt reference to the self-lacing sneakers in Back to the Future Part Two, allusions to African culture, and the significance of the opening scene in Oakland (where the manager, Ryan Coogler, grew upward, and the grouping the Black Panthers originated) to subtle (or not) nods to Wales's independence and Trump'due south wall against Mexico.

Other organizations, too, take grown their innovation universes past curating a sense of mystery and curiosity. The notion of Easter eggs originated in the 1979 video game Adventure and has since expanded to other video games, comics, home media, and software products. Google uses this mechanism to spark playfulness in workers, and it recently celebrated the 20th ceremony of its search engine with a series of nostalgia-inducing Easter eggs.

Nike'south Jordan brand generates marvel with hidden features in each new release of its shoes—Braille dots on the tongue spelling out "Hashemite kingdom of jordan," a window providing a glimpse of a carbon fiber shank, quotations about overcoming failure laser-etched on the sole. Indeed, Nike uses many of the strategies Marvel does—details that link products together, secrecy before production launches, and a broad-based online consumer network that provides feedback and, in Nike'southward case, allows customers early access to limited-run sneakers.

CONCLUSION

Most approaches to sustaining creativity and innovation focus on building a culture or following a procedure. Those approaches are useful, merely they miss a key fact: In many contexts a successful product imposes constraints on what might follow. The four Marvel Cinematic Universe principles will help companies move beyond those constraints—but they must be applied as a whole. Selecting for experienced inexperience (principle #1) without a stiff, sustained commitment to challenging the formula (principle #three) and a stable core crew (principle #ii) volition mean only that the people you get won't be able to do what you want them to do. Similarly, a lack of commitment to challenging the formula (principle #3) will undermine the potential for cultivating client curiosity (principle #4): Clever Easter eggs cannot compensate for a formulaic movie or a ho-hum product line. If a visitor succeeds in firing on all these cylinders at in one case, information technology will build a sustainable and ever-renewing innovation engine.

A version of this article appeared in the July–August 2019 issue (pp.136–145) of Harvard Concern Review.

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Source: https://hbr.org/2019/07/marvels-blockbuster-machine

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